
𝕬𝖕𝖕𝖑𝖎𝖈𝖆𝖙𝖎𝖔𝖓𝖘 𝖆𝖓𝖉 𝕯𝖎𝖕𝖑𝖔𝖒𝖆𝖈𝖞
This page is an overview and explanation of our Applications and Diplomatic Policy. It outlines what an Alliance, Joining the QK, and Becoming a citizen are like and where to go for those applications.

Diplomacy
Becoming an Ally of the Quackers Kingdom requires you to uphold a rigorous diplomatic connection with the Kingdom. Allies must keep in constant contact with the Quackers Kingdom, pursue collaboration opportunities, and keep the alliance active among other things. The Kingdom has a foreign relations minister who leads the nation's foreign involvement. All inquiries go through him and his office.

Citizenship
Becoming a Citizen of the Quackers Kingdom is a smooth process, but there are some requirements. Citizens of the Quackers Kingdom are subject to a tax (once it is established). Citizens must also be citizen to no more than one to two other nations, and cannot hold any government positions outside of the Quackers Kingdom. Specifications may be discussed with the Government.

Joining with Land
People outside of the Quackers Kingdom are allowed to apply to have their Micronation Join the Quackers Kingdom or donate land they legally own. Once your apply your land will either become a Region, State, Territory, or Colony depending upon its location and status before joining. Once part of the Quackers Kingdom that land is subject to Quackish Law.
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